![]() ![]() The rhythm minigames are pretty basic but enjoyable to get through, and the game also allows you to sit back and let Tchia play by herself through an auto play option. Tchia mostly sticks to playing the Ukulele, but some songs will feature different local instruments which serve to showcase the rich musical history of the land. Music plays an important part in Tchia’s narrative, and almost each of the essential story beats are accompanied by a song in the setting’s native language. " Music plays an important part in Tchia’s narrative, and almost each of the essential story beats are accompanied by a song in the native language of the land." Furthermore, the narrative pacing is all over the place, with the first half of the story being Tchia essentially running errands for leads, and it’s only in the latter half that we get to meet the core characters and witness events that are vital to the story. The characters in Tchia are voiced in the native language of the land, so the story is told through translated dialogues which mostly ends up being boring. The pretty basic writing also does little to no favors to the rather bland story. The game teases some heavy themes like hatred between different tribes of the island, but those themes are quickly brushed off and what we get is a forgettable story with little in the name of memorable characters or plot revelations. There are light-hearted moments of humor sprinkled throughout the narrative, which are to be appreciated because the core story feels pretty predictable and uneventful. The story seems to have a folksy feel to it with its simplistic setup and characters that can almost pass as caricatures, but the developers do a good job of not taking this fabled narrative too seriously. ![]() "Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation." This kickstarts Tchia’s journey to do everything in her power to get her father back, and in doing so – restore the peace back to her land. The narrative opens with Tchia celebrating her birthday with her loving father, but those moments of joy are quickly swept away when a helicopter arrives on to the scene and an armed man takes her father away to a mysterious place. The game starts with a grandma rounding up orphaned children to tell a bedtime story by a campfire, which revolves around our player character Tchia and her adventures across the many islands of New Caledonia. ![]() Awaceb’s love and appreciation for this place and its culture shines through in the game’s rich visual presentation, but a poorly told story and lackluster gameplay aspects mars down those merits by a significant margin and what we get is a classic case of an interesting concept but squandered potential. Despite tons of map icons that were simply go to a point to collect an item, I had a really good time with this game.Tchia describes itself as a game inspired by New Caledonia, which is a group of islands situated east of Australia and also the homeland of Awaceb’s, the developers of the game. The music is really good, often giving me Lion King vibes. It finishes up strong with a memorable ending. It ends up being one of the strong points of the game. The story goes in some dark places compared to the atmosphere the islands portray. There is a stamina bar for this so you can’t spam it. But the birds are awesome because you can simply take to the sky and fly quickly over tall mountains or dense forests. You are able to possess every animal you find in this game, from birds to boars to fish to crickets. There is a little combat but what is there is sporadic and basic.īy far my favorite aspect of this game is possessing animals, specifically the birds. There are a few races to complete and shooting challenges but for the most part the game is simply traveling and exploring the islands. That’s what most of this game entails although many of the icons are simply items to grab. I love exploring worlds and checking icons off my map. Tchia is open world and like many of those games there are spots that once you get to open up more objectives for you to find and complete. The game does a great job of giving you the island feel. In this game you play as a little girl who ends up exploring a few islands. From being able to climb anything, to paragliding, to the use of a stamina bar that works just like Zelda. ![]() It reminds me of Breath of the Wild lite, as far as the world and exploration part of it. Tchia starts off slow before the world begins to open up. ![]()
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